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	<title>The RuneScape Blog &#187; Economy</title>
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	<link>http://www.therunescapeblog.com</link>
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		<title>Money Making Guide: Kingdom of Miscellania</title>
		<link>http://www.therunescapeblog.com/2011/03/money-making-guide-kingdom-of-miscellania/</link>
		<comments>http://www.therunescapeblog.com/2011/03/money-making-guide-kingdom-of-miscellania/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 02:11:34 +0000</pubDate>
		<dc:creator>Maxwell K.</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=257</guid>
		<description><![CDATA[Hi, my name is Maxwell, and I&#8217;m excited to be blogging with &#8220;TRB&#8221;! My first article will be about one money making method&#8230; that&#8217;s easier than nomming on food! To get to Miscellania, you can either: Take a boat from Rellekka, or teleport using your Ring of Wealth, take a mine cart, or use a [...]]]></description>
			<content:encoded><![CDATA[<p>Hi, my name is Maxwell, and I&#8217;m excited to be blogging with &#8220;TRB&#8221;! My first article will be about one money making method&#8230; that&#8217;s easier than nomming on food!</p>
<p>To get to Miscellania, you can either: Take a boat from Rellekka, or teleport using your Ring of Wealth, take a mine cart, or use a fairy ring (code C-I-P).</p>
<p><img class="alignleft size-medium wp-image-259" src="http://www.therunescapeblog.com/wp-content/uploads/2011/03/throne-300x200.gif" alt="" width="300" height="200" /></p>
<p>The first step is to complete the quest: Throne of Miscellania. It is a rather easy and quick quest. To start it, you need to speak to King Vargas in Miscellania. To complete the quest you will need: about 45gp, an Iron Bar, some Logs, a  pickaxe, a woodcutting axe, harpoon and lobster pot, and a Ring with a gem in it. Male characters will need Flowers, and a Bow. Female characters will need a Cake. (Information from Sal&#8217;s Realm) This quest will unlock the kingdom feature.</p>
<p><img class="alignright size-medium wp-image-258" src="http://www.therunescapeblog.com/wp-content/uploads/2011/03/royal-300x199.gif" alt="" width="300" height="199" /></p>
<p>Additionally, it would be a very helpful if you completed the quest: Royal Trouble. To start this quest speak to Advisor Ghrim on the 2nd floor of the Miscellania castle. All you need to complete this quest is a pickaxe and 5 coal. You will need to defeat a level 149 sea snake (<em>EASY; IF YOU THINK 149 IS HARD, IT&#8217;S MORE LIKE A LEVEL 90)</em>. The Sea Snake only uses melee. Bring an antipoision and food accordingly. When you finish this quest you get increased resources to use for your kingdom.</p>
<p>After you do those, you finally will have access to all of your kingdom. Before you start, I recommend getting 100% of the people&#8217;s approval. You can do this by chopping some maples, mining some coal, fishing, or farming outside the castle walls. You can find out your approval by talking to any NPC near each of the areas I mentioned.<a href="http://www.therunescapeblog.com/wp-content/uploads/2011/03/interface.png"><img class="alignleft size-medium wp-image-260" src="http://www.therunescapeblog.com/wp-content/uploads/2011/03/interface-300x195.png" alt="" width="300" height="195" /></a></p>
<p>So now, we can finally begin to set up our kingdom. Talk to Advisor Ghrim. Firstly, put money in your kingdom coffers. Every day is 75K, so I&#8217;d recommend putting at least 750K in your coffers. Secondly, you want to put your kingdom on the resources that are worth the most at the time. I <em>always </em>put all all on herbs (click the up arrows near the herb until the &#8220;meter&#8221; reaches to be full), and I put the rest on maples since they can have nice bird nest loots. Of course this is mainly subjective, but I&#8217;d do a little bit of research so you can get the most money out of this. When you wish to collect your kingdom, just get your approval back to 100% and go back to Advisor Ghrim and ask him to collect your kingdom.</p>
<p>The kingdom is definitely chance. Some weeks you may have an amazing profit, and other maybe your record lows. I leave my kingdom out for 30 days, and I get a nice profit.</p>
<p style="text-align: center">Thanks to my clan, Avon, for helping me with some of this info, and thanks to my friend Emily who suggested  this topic for me and proofread this. If you have any comments, feedback, or questions feel free to leave a comment.</p>
<p style="text-align: center">-Maxwell K.</p>
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		<slash:comments>20</slash:comments>
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		<item>
		<title>Merchanting in Runescape &#8211; Part 1</title>
		<link>http://www.therunescapeblog.com/2010/11/merchanting-in-runescape-part-1/</link>
		<comments>http://www.therunescapeblog.com/2010/11/merchanting-in-runescape-part-1/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 20:59:31 +0000</pubDate>
		<dc:creator>ysondra123</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[make money]]></category>
		<category><![CDATA[Merchanting]]></category>
		<category><![CDATA[Merchanting Clans]]></category>
		<category><![CDATA[Merchanting in Runescape]]></category>
		<category><![CDATA[RS]]></category>
		<category><![CDATA[RuneScape]]></category>

		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=223</guid>
		<description><![CDATA[Hello everybody. I have decided to do my first post on merchanting, and various discussions that tends to come about with merchanting.  This guide, if you will, will have 4-5 components that will be released weekly.  The first one to be released is about merchanting clans. This post will cover the following: How merchanting clan’s [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">Hello everybody. I have decided to do my first post on merchanting, and various discussions that tends to come about with merchanting.  This guide, if you will, will have 4-5 components that will be released weekly.  The first one to be released is about merchanting clans.</div>
<div>
<div>This post will cover the following:</div>
<div>
<ul>
<li>How merchanting clan’s work.</li>
<li>How to invest in an appropriate merchanting clan.</li>
<li>How to start a merchanting clan.</li>
</ul>
</div>
<div><strong>Basic’s on how Merchanting Clans Work:</strong></div>
<div>
<ul>
<li>Typically merchanting clans are made up of lots of members whom have a reasonably large combined wealth. Merchanting clans essentially act as a singular investment entity. A merchanting clan will all invest in one item, this then creates a falsified demand whilst restricting the supply hence it makes the price of the product go up.</li>
</ul>
</div>
<div>
<ul>
<li>The majority of merchanting clans will essentially rip off non ranked members. Basically at the top of the food chain, you have the clan leaders. These members buy the items before anyone else, this means they already have around 500 million – 2 billion GPS in stock before others start buying the item. The clan leaders then will notify the members of the item being merchanted. These ‘pawns’ pardon the expression then go to the Grand Exchange in order to buy the item. This then creates a further demand. Once these unranked finally get the item, contemplating the right time to dump the product is crucial. Merchanting clans create the falsified demand when they attempt to sell there product on the Grand Exchange it crashes the item. This means that the clan members whom are not in the inner circle ultimately get destroyed losing huge amounts of money.</li>
</ul>
</div>
<p><strong>How to invest in an appropriate merchanting clan: </strong></p>
<ul>
<li>The thing about investing in a merchanting clan is that it is an extremely risky business if you’re not ranked. So how does one play it safe when merchanting an item? Well the truth is playing safe involves dumping the item early.</li>
</ul>
</div>
<p style="text-align: center;"><a href="http://www.therunescapeblog.com/wp-content/uploads/2010/11/merc1.jpg"><img class="size-full wp-image-227 aligncenter" style="border: 0px initial initial;" title="merc1" src="http://www.therunescapeblog.com/wp-content/uploads/2010/11/merc1.jpg" alt="" width="372" height="332" /></a></p>
<div>
<ul>
<li>Let’s take a quick analysis of the graph above: Now there are two things that went horribly wrong with this merchant, especially if you participated as a ‘pawn’ member in the clan. 1) Jagex did a manual up date, reducing the price of the item being merchanted, hence the double dip rise. 2) The merchanting clan leaders dumped the item, and it completely crashed the item. If you had this item, selling it would be nearly impossible, had you sold early you would have elevated this entire issue.</li>
</ul>
<ul>
<li>The truth is when investing in a merchanting clan you need to be cautious, when you start out, invest smaller amounts of money, because the truth is, you will lose out, and lose out large.</li>
</ul>
<ul>
<li>Alternative solutions; now assuming you invested in this product perhaps 10 million GPS, now, considering they started at 5k each, and rose to 130k rising approximately 25 times. This 10 million GP would turn into 250mil. Now, when the item crashes you contact your local gold seller, and they would most likely buy the 250 million in junk for around 50 dollars. It’s a cheaper alternative to buying gold. Opposed to paying 250 dollars you pay 50 dollars, not half bad.</li>
</ul>
<div>
<div><strong>How to start a merchanting clan: </strong></div>
<div>
<ul>
<li>Now starting a merchanting clan is no easy task. It involves a lot of hard work. A lot of money and a lot of experience.</li>
</ul>
</div>
<div>
<ul>
<li>First off: To start an effective merchanting clan, there should be a shared amount of around 3 billion GPS amongst the highest ranks. After this has been achieved which in all honesty isn’t the hardest task to achieve, granted every Tom, Dick and Harry has 500 million gps nowdays (more guides to be released on how to make gold).</li>
</ul>
</div>
<div>
<ul>
<li>Second thing to do: Get a script/bot that enables you to make 100s of accounts, using macro’s to advertise for the merchanting clan to get a big public following hopefully worth another 500-3 billion GPS.</li>
</ul>
</div>
<div>
<ul>
<li>Third thing to do: Research. Only certain items can be merchanted, you cannot merchant every item as certain items are 1) controlled by Jagex artificially 2) simply cannot be merchanted due to the quantity.  Let’s look at some items that have been merchanted</li>
</ul>
</div>
<div>Amulets of Accuracy: First how are these items required? From a onetime quest, cannot be made… this means that if a merchanting clan had been consistently sniping these items they would essentially control the entire market, hence controlling price. This item is an example that represents an ideal item to be merchanted. This item, as shown went up fast and hard.</div>
<div>Examples of good items to merchant</div>
<div>
<ul>
<li>Mystic Items – Semi Rare/easily accessible.</li>
<li>Amulets of Accuracy</li>
<li>Orange tree seeds</li>
<li>Various other rare seeds</li>
<li>Limproots</li>
<li>Certain stones.</li>
</ul>
</div>
<p style="text-align: center;"><a href="http://www.therunescapeblog.com/wp-content/uploads/2010/11/merc2.jpg"><img class="size-full wp-image-228 aligncenter" title="merc2" src="http://www.therunescapeblog.com/wp-content/uploads/2010/11/merc2.jpg" alt="" width="263" height="302" /></a></p>
<div>If you control a powerful merchanting clan you can use items that are seasonally more expensive, for instance dragon arrows go up substantially in the summer as the children begin to play more games…. This means if you control the item before this stage you can charge 10 times the price you normally could, getting the item to this price reasonably quick. The other thing one can do is with an item such as a strength amulet. It is needed by all when pking and just playing in general.</div>
<div>You buy out all the materials required to make this item. Then You buyout the item itself, then you get your bot to craft these items. The merchanting clan that merchanted power amulets did this, making several mil per hour + great xp associated with crafting these items.</div>
<div>
<ul>
<li>Now, at current I will be making a rather large merchanting clan, for the purpose of making guides. If you’re interested, please contact me on mmobay.net, my aim is purepk244 &amp; msn ysondra123[at]hotmail.com</li>
<li>I will be making guides basically one every aspect of the game</li>
<li>I have lots of runescape experience.</li>
<li>Plenty of merchanting experience.</li>
</ul>
</div>
</div>
</div>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Analysis of Rare Prices</title>
		<link>http://www.therunescapeblog.com/2010/03/analysis-of-rare-prices/</link>
		<comments>http://www.therunescapeblog.com/2010/03/analysis-of-rare-prices/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 02:10:02 +0000</pubDate>
		<dc:creator>Soulblade102</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[exchange]]></category>
		<category><![CDATA[gold]]></category>
		<category><![CDATA[grand]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[rares]]></category>

		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=207</guid>
		<description><![CDATA[I quit Runescape almost 4 years ago, but i actively play a role in the Runescape economy. How? I own several rares and i often make sure to login and make some money merchant-ing. However, i&#8217;ve noticed that from October, 2009 up till today we have seen a steady increase in the prices of rares. [...]]]></description>
			<content:encoded><![CDATA[<p>I quit Runescape almost 4 years ago, but i actively play a role in the Runescape economy. How? I own several rares and i often make sure to login and make some money merchant-ing. However, i&#8217;ve noticed that from October, 2009 up till today we have seen a steady increase in the prices of rares. Why? I&#8217;m not quite sure, usually around this time of the year the rares plummet in prices but we have yet to see that type of trend in the game. Whats even more interesting to hear is that party-hat&#8217;s have stayed pretty consistent in prices while Halloween masks and Santa hats have risen tremendously.</p>
<p>Is it possible that the prices of these items are dependent upon the intervention of long time merchants like myself? or is it a natural supply and demand issue?</p>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
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		<item>
		<title>Making money with the GE</title>
		<link>http://www.therunescapeblog.com/2010/02/making-money-with-the-ge/</link>
		<comments>http://www.therunescapeblog.com/2010/02/making-money-with-the-ge/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 05:24:51 +0000</pubDate>
		<dc:creator>GE Warlord</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[exchange]]></category>
		<category><![CDATA[grand]]></category>
		<category><![CDATA[money]]></category>

		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=201</guid>
		<description><![CDATA[This is the first part in a four part series on GE trading.  When the Grand Exchange first opened in Runescape, it ushered in a whole new era of trading.   No more sitting in Fally W2 and hoping for items you needed, or begging in banks for some obscure item. It also opened up [...]]]></description>
			<content:encoded><![CDATA[<p>This is the first part in a four part series on GE trading.   When the Grand Exchange first opened in Runescape, it ushered in a whole new era of trading.  <a href="http://www.therunescapeblog.com/wp-content/uploads/2010/02/spaceball.gif"><img class="alignright size-full wp-image-202" src="http://www.therunescapeblog.com/wp-content/uploads/2010/02/spaceball.gif" alt="" width="1" height="1" /></a> No more sitting in Fally W2 and hoping for items you needed, or begging in banks for some obscure item.  It also opened up some huge opportunities for trading and new and more effective ways of making gold in Runescape.</p>
<p>In the first of four posts on making GP with the GE, I will outline some effective trading strategies (Fundamental, technical and speculative), and in the last I will debunk some of the poor strategies (like buy outs for example).  If, after you are done reading fee free to post any questions you may have.  There is also a forum over at The Grand Exchange (Thegrandexchange.com) where you can register and ask specific questions about trading and the various methods I will outline here.</p>
<p>Part I – Fundamental Trading</p>
<p>First off, I will start by saying that fundy trading is the easiest and fastest way to make money off the GE.  It is fairly straightforward, and is based on real stock trading methods.  The kind of trade you do also determines which items you will trade.</p>
<p>There are three prerequisites for items to determine if they are a good thing to buy as a fundy trade. They are:</p>
<p>1.  The item must be traded in high volume (Anything in the top 100 most traded items list is good)</p>
<p>2.  The item needs to be used up in the process of skilling (People use them up in large quantities)</p>
<p>3.  The price graph must be relatively straight (little volatility)</p>
<p>The goal with a fundamental trade is a 5% profit.  In general, buying at 2.5% below med and selling at 2.5% above will accomplish that.  Done on a consistent basis, you will see your money double every 14 trades.  (See the rule of 72 for further study of the reasons for that).</p>
<p>Why high volume?  You need lots of buyers and sellers.  Items like gold leaf, for example, are used in the ‘value chain’ of making gilded items in construction, but there are so few traded on the GE that it is nearly impossible to make money off them.  Teak planks on the other hand are traded in huge volumes, as well as being used far more frequently in skilling.</p>
<p>Finally, why a straight line?  You don’t want to choose an item that might jump down after you purchase it.  Coal is another example.  It is used up in large quantities, and is the 19th most traded item, with 97 million chunks of coal trading hands yesterday.  With a 4 hour limit of 10k coal, it is impossible to manipulate, as it is not a matter of purchasing power or GP at that point.  You would need a clan 20,000 members strong buying and selling 10k coal each to even make a dent in the price, and no one has anywhere near those numbers, not to mention all of the coal miners would keep pumping cheap coal into the GE to offset any attempted price increase.</p>
<p>An example of value chain for Rune Essence:  Rune ess is mined, air runes are crafted, water blast is used to kill an NPC.  The final product is a drop that you can either bank or sell (or leave on the ground).  Either way the ess is converted and finally used up in the process.  Why does it remain flat?  As rune crafters skill, they buy rune ess when it is cheap and mine it when it is expensive, keeping the price relatively stable.</p>
<p>As a beginner, once you go through the initial work of finding some items, you can continue to trade them without constant checking of the prices in the GE, making fundy trading ideal for those who either don’t have the time or the inclination to check the market regularly.  90% Of my trades are fundy trades, as I can pull a 5% profit in 5-6 hours.  That beats the pants off the return you would get with a buyout clan that only makes 5% every time the GE updates (26-30 hours).</p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Robots don&#8217;t get Carpal Tunnel</title>
		<link>http://www.therunescapeblog.com/2009/03/robots-dont-get-carpal-tunnel/</link>
		<comments>http://www.therunescapeblog.com/2009/03/robots-dont-get-carpal-tunnel/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 14:14:32 +0000</pubDate>
		<dc:creator>Otter</dc:creator>
				<category><![CDATA[Bots]]></category>
		<category><![CDATA[Cheating]]></category>
		<category><![CDATA[Economy]]></category>
		<category><![CDATA[Skills]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Bot]]></category>
		<category><![CDATA[Fagex]]></category>
		<category><![CDATA[Jagex]]></category>
		<category><![CDATA[Otter]]></category>
		<category><![CDATA[RSBot]]></category>
		<category><![CDATA[Sythe]]></category>
		<category><![CDATA[Truth]]></category>

		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=186</guid>
		<description><![CDATA[Jagex has always had a smear campaign against autoing/macroing/botting. Most players listen to them and their warnings of &#8220;If you do it, we will catch you, and you will be banned.&#8221; Out of fear for their precious accounts, people don&#8217;t even look for cheats. I want to tell you otherwise. I have played RuneScape for [...]]]></description>
			<content:encoded><![CDATA[<p>Jagex has always had a smear campaign against autoing/macroing/botting. Most players listen to them and their warnings of &#8220;If you do it, we will catch you, and you will be banned.&#8221; Out of fear for their precious accounts, people don&#8217;t even look for cheats.</p>
<p>I want to tell you otherwise.</p>
<p>I have played RuneScape for roughly 4 years. It will be 5 this June, not counting the breaks I have taken. For most of those 4 years, I was the model player. I reported players when I thought it was neccessary, I didn&#8217;t break rules (except swearing, but hey, that&#8217;s been lifted a bit) and most of all, I didn&#8217;t bot. RuneScape was never really boring. I was a member for most of the time, and so I had plenty to do. RuneScape was good.</p>
<p>Shortly before 2008 breathed its last breath, I re-kindled a friendship with an old mate. He introduced me to sites such as Sythe and Fagex, and taught me the art of scamming. Together we scammed two accounts, and several membership PINs. Sythe and Fagex also have a RSBot section, and I looked through it and eventually downloaded RSBot.</p>
<p>I wish I had done it sooner. RSBot is easily the best thing I have done in my RuneScape career. I am botting right now! Jagex claims they will find you, and yet in 3+ months of near constant botting, I have not been warned nor banned.</p>
<p>As the title proclaims, robots don&#8217;t get Carpal Tunnel. If RuneScape is getting boring, you can do what I always did, and take a break. Alternatively, you can take the step and get RSBot. You will never be the same.</p>
]]></content:encoded>
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		<slash:comments>46</slash:comments>
		</item>
		<item>
		<title>Merchanting Clans offer Promise for Independent Investors</title>
		<link>http://www.therunescapeblog.com/2009/03/merchanting-clans-offer-promise-for-independent-investors/</link>
		<comments>http://www.therunescapeblog.com/2009/03/merchanting-clans-offer-promise-for-independent-investors/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 23:43:11 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=183</guid>
		<description><![CDATA[Most people know about the supply-and-demand-philosophy at the Grand Exchange: When there is large demand for an item, the price goes up, and if it&#8217;s not wanted, it drops. But what if RuneScape Investors joined together, buying items at high quantities, and eventually selling them? With enough gold in the market, these investors could drastically [...]]]></description>
			<content:encoded><![CDATA[<p>Most people know about the supply-and-demand-philosophy at the Grand Exchange: When there is large demand for an item, the price goes up, and if it&#8217;s not wanted, it drops. But what if RuneScape Investors joined together, buying items at high quantities, and eventually selling them? With enough gold in the market, these investors could drastically influence the G.E.</p>
<p>What the scenario mentioned above is called is a Merchanting Clan, or a group of investors who invest in the same thing. Many merchanting clans have millions in the market (a few clans are expected to have close to a billion) meaning that they can either crash the price of an item, or catapult it. With the exception of price-locked items due to Jagex updates, this usually works. Most merchanting clans make the Clan Name the item to buy, and say when to sell it. The only downside is that when the item is sold, the market is often flooded with so many orders that many investors cannot sell it, or lose lots of money. </p>
<p>With a merchanting clan, your  prospects for making money are greatly increased. Usually, the price will increase. However, make sure you sell before the &#8220;Dump &#8221; order comes in, or you&#8217;ll be caught in a stampede of selling. If you are interested in a clan, try &#8220;efd923&#8243;. The item to buy is posted in the Clan Name, and the clan is reasonably large. Try looking around for other clans too, and diversify your investments. But be warned: Merchant clans are NOT for the long-term; on the contrary, they usually employ a buy-one-day, sell-three-days-later technique. Forget to sell your items, and you&#8217;ll probably be left with huge profit loss when everybody in the clan does.</p>
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		<title>Expected Decrease in Members May Impact  RuneScape Economy</title>
		<link>http://www.therunescapeblog.com/2009/03/expected-decrease-in-members-may-impact-runescape-economy/</link>
		<comments>http://www.therunescapeblog.com/2009/03/expected-decrease-in-members-may-impact-runescape-economy/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 21:42:27 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[Jagex]]></category>

		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=172</guid>
		<description><![CDATA[As Real World Economy retreats, so does Membership and P2P items   GRAND EXCHANGE, VARROCK, WORLD 2- It was just 1 year ago that the life of a P2P player seemed perfect. Cash was flowing freely, and member items were stable. And with the creation of the Grand Exchange,  the wealth of investors soared tremendously. [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal" align="center"><span><em>As Real World Economy retreats, so does Membership and P2P items</em></span></p>
<p class="MsoNormal"><span> </span></p>
<p class="MsoNormal"><span>GRAND EXCHANGE, VARROCK, WORLD 2- It was just 1 year ago that the life of a P2P player seemed perfect. Cash was flowing freely, and member items were stable. And with the creation of the Grand Exchange,<span>  </span>the wealth of investors soared tremendously. Now, both Members and Free Players are bracing for a serious shock to hit the Exchange market. Most are expecting many member objects to crash, and many F2P objects to rise. Why? It’s simple: Less members are subscribed currently, meaning less members are buying. Some players have even cut their Internet subscription. This creates less demand, and a possible massive shock to the RuneScape Economy.</span></p>
<p class="MsoBodyText"><span>         </span>There have always been more Free-to-Play players than members, meaning that some items are more valuable if they are Free-to-Play. For example, players will pay almost 10 times the amount of a Dragon weapon for a Corrupt Dragon weapon that degrades. Why? Because Corrupt Dragon is Free-to-Play, but plain Dragon isn’t. However, with even less members placing orders in the Grand Exchange, we might well see prices sink incredibly for member objects. But with Non-member objects, investors are holding their breath, hoping for an increase in valuable Free-to-Play items like swordfish, lobster, etc. These will become the Manta Ray and Shark of RuneScape, as members switch to Free-to-Play worlds. Other items that require to be made or aquired in Member worlds may also rise, such as Green Dragonhide.</p>
<p class="MsoNormal"><span><span>         </span>Wealth has also been decreasing for members, as they either cannot make money on Members’ servers or cannot sell their items for higher prices. One former member, Hulpul, commented on the matter. “My membership expired about a week and a half ago,” says Mr. Hulpul. “I just didn’t want to renew it. When I was a member, though, I made my 1 million gold in about 3 days off of slaying dragons. Now, I pretty much can’t do anything as profitable.” What this RuneScape millionaire<span>  </span>says is true. Very few things in Free-to-Play worlds are as profitable as things in member worlds. A drop in total wealth is expected greatly.</span></p>
<p class="MsoNormal"><span><span>         </span>However, many players doubt that membership decreases will harm the RuneScape economy. One player, Blaze1982, claims that General </span></p>
<p class="MsoNormal"><span>Stores and monster drops will keep the Economy afloat. For instance, Rune Platebodies and Green Dragonhide Armour may be obtained from Oziarch, who has an unlimited supply. The same goes with arrows, which can be bought from a range store. But whether or not these unlimited general stores are a lifeline to the RuneScape economy entirely depends upon whether or not players buy or sell on the Grand Exchange. Most players do all their shopping at the Grand Exchange, and few are loyal to the specialty shops located around RuneScape. An entire merchanting clan, efd923, has been investing in Member objects despite the current situation. </span></p>
<p><span><span>         </span>However, one thing is for certain: during these tough times, RuneScape WILL change, and there WILL be a drop in membership subscriptions. And member items probably WILL NOT rise; most have been dropping already. Most Grand Exchange analysts are advising players not keep their investments in member objects, and are suggesting to buy stock in top-of-the-line non-member objects like Rune armour, Food, Corrupt Dragon, etc. A word to the wise: If you’re an investor, watch out for the possibility of a crash in the market</span><!--EndFragment--></p>
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		<title>Pot your way to faster leveling &#8211; Part Two</title>
		<link>http://www.therunescapeblog.com/2008/06/pot-your-way-to-faster-leveling-part-2/</link>
		<comments>http://www.therunescapeblog.com/2008/06/pot-your-way-to-faster-leveling-part-2/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 18:11:37 +0000</pubDate>
		<dc:creator>Turbo</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[Skills]]></category>
		<category><![CDATA[Pots]]></category>
		<category><![CDATA[Training]]></category>

		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=61</guid>
		<description><![CDATA[Turbo from the RS Investor blog here posting again for the Runescape Blog with my second installment (Click here to read part one) in the series. Today I will focus on some of the lesser known aspects of potting for training. In the first section, I talked about the potions you should be using, and [...]]]></description>
			<content:encoded><![CDATA[<p>Turbo from the RS Investor blog here posting again for the Runescape Blog with my second installment (Click here to read <a title="Pot your way to faster leveling - Part One" href="http://www.therunescapeblog.com/2008/06/pot-your-way-to-faster-leveling-part-1/" target="_self">part one</a>) in the series. Today I will focus on some of the lesser known aspects of potting for training. In the first section, I talked about the potions you should be using, and can probably make yourself. Here I will go over some of the ones that you might need help with.</p>
<p><span id="more-61"></span><strong>Magic Potions – Drink Me!</strong></p>
<p>Should you use these while training mage? Absolutely (well, unless you are casting high alch over and over again&#8230;). At today&#8217;s cost of 235gp a sip, these are a bargain as well. They increase your mage by +4, significantly increasing not only the chances that you will hit more often, but also that you will do more damage.</p>
<p>I know that some readers are thinking, hmmm, “My inventory slots are more important than having a potion.” I agree to an extent, but you have to be aware that a potion&#8217;s effects don&#8217;t wear off instantly. I wouldn&#8217;t carry one along to a blue dragon task, but I would sure have a sip every time I banked hides and bones. The stat bonus carries me through the entire time.</p>
<p>Can&#8217;t make magic potions? I don&#8217;t know any high level herblorist who would turn down free herblore XP. I certainly wouldn&#8217;t. Today Lants are 1,163 and potato cactus is 965. That is 2128 per potion or 709gp per dose. Is it worth it for a +4 mage bonus? I think so.</p>
<p>The non-combat uses are also worth mentioning here. At level 70, I trained using teleother to Lumbridge with magic potions. On a crowded server, people beg to be teleported, and it is some of the fastest magic XP in the game. (at 71, you should switch from magic pots to Wizard Mind Bombs though).</p>
<p><strong>Ranging Potions – Shoot this!</strong></p>
<p>With Pking gone, these have lost the majority of their value, but are still very worthwhile potions. Today they are 431 a dose. Range potions give a 4-13 (10%+3) level boost. At 60 range that will boost you up to nearly 70. Starting with 70 range will get you up to 80. This is a pretty hefty increase, and will significantly decrease your kill times, saving you arrows (darts, knives, cballs, charges), time, and increasing the rate at which you level up.</p>
<p><strong>In conclusion&#8230;</strong></p>
<p>It really is worth it to use what ever stat increasing items and tools you can while training. With the potion market being what it is, they are well worth the investment. With both range and magic potions, it is more expensive to buy the ingredients and get assisted, but still not unreasonable, especially if you happen to have a few lants and dwarf weeds sitting in the bank. The seconds for both are about 1k each, and many people will assist you. Just call it out in the GE, and you should get offers.</p>
<p>Stay tuned until next week when I will outline some of the highest potions in the game and some uses for them that you probably haven&#8217;t even though about.</p>
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		<title>Pot Your Way to Faster Leveling &#8211; Part One</title>
		<link>http://www.therunescapeblog.com/2008/06/pot-your-way-to-faster-leveling-part-1/</link>
		<comments>http://www.therunescapeblog.com/2008/06/pot-your-way-to-faster-leveling-part-1/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 04:47:28 +0000</pubDate>
		<dc:creator>Turbo</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[Skills]]></category>
		<category><![CDATA[Pots]]></category>
		<category><![CDATA[Training]]></category>

		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=51</guid>
		<description><![CDATA[Any player, regardless of how little money they have, should, at a minimum, always be using normal Strength and Super Attack potions while training any combat related skill (I will skip the making of potions, as I assume you already know how, you should be making all of the potions you use though). Super attack [...]]]></description>
			<content:encoded><![CDATA[<p>Any player, regardless of how little money they have, should, at a minimum, always be using normal Strength and Super Attack potions while training any combat related skill (I will skip the making of potions, as I assume you already know how, you should be making all of the potions you use though). Super attack potions are actually cheaper than normal attack potions, so there is no reason to go with normal ones unless you are really broke, then attack mixes are the cheapest thing on the market. This goes for free players as well, in the case of strength potions, they are cheap and well worth it.  This is the first of a 3 part series on the effective use of potions to decrease your training time by increasing your stats.</p>
<p><span id="more-51"></span></p>
<h3><span style="14px"><strong>Part 1:</strong> <em>The basics of using potions to speed up leveling and XP per hour</em></span></h3>
<p><strong>Super Attack Potions</strong> &#8211; What they do and why you should use them.</p>
<p>These increase your attack by 20% for a 5-19 level increase. For example if you has an attack level of 80, one sip from a Super Attack would boost your attack level to 96. Not bad for 80 gold pieces, especially when you compare it to a slayer mask that only gives a 15% increase but costs nearly a mil. You could buy 12,300 Super Attack doses for the cost of that one mask, but since the bonuses stack, you really should use both while training slayer for a whopping 35% increase in attack.</p>
<p><strong>Strength Potions</strong> &#8211; Drink this for Strength</p>
<p>Strength potions, or str pots, increase your strength by 12.5% for a 3-12 level increase. A sip of this boosts a strength of 80 to 90. This is especially useful in F2P, where str increases are few and far between. Increased str makes you to hit for higher damage, causing: faster kills, more XP per hour, and increased drop rate per hour (the more you kill the more drops you get).</p>
<p><strong>Barbarian Mixes</strong> &#8211; Eat your pots</p>
<p>These are one of the greatest underutilized parts of the game. Cost wise they are pretty bad to make from scratch, but they are great to make if you already have the potions, especially if you are fighting monsters that occasionally hit you and do damage. To make a mix, you need a 2 dose potion and roe. You can decant 2-2dose potions using a 4 dose potion on an empty vial. adding the roe to either an attack or strength potion gives you attack mix(2) or strength mix(2) respectively, and turns the potion into food that heals 6 hp (3hp per dose). Roe is easy enoug to fish near the barbarian outpost, they even have a drop box 1 click away at the Barbarian Assault mini game, it is also very cheap, at only 35gp on the GE, so it is well worth buying, unless you want some fishing XP.</p>
<p><strong>In Conclusion&#8230;</strong></p>
<p>Even if you are only killing a monster that just drops bones, it is worth it to use potions. Bones sell for 90gp. Super Attack and Str mixes sell for 80gp and 100 per dose, and easily last more than 2 kills. I am not recommending you stop training to bank normal bones by any means, but I wanted to illustrate how cheap it is to use potions for training. Some more examples are:</p>
<p>- 1 dose of each gives higher bonuses than an Amulet of Fury. Cost:3.2mil vs 180gp<br />
- At lvl 99 str the bonus is 300% better than bandos chest str bonus costing about 15.1mil less<br />
- At str level of 32 the bonus from a str pot is eqivalent to the bonus from a berserker ring for 1/36000 the price.</p>
<p>Happy Potting!</p>
<p><em>Note from the editor: We suggest you check out Turbo&#8217;s blog for some more interesting reading:</em> <a title="RS Investor" href="http://rsinvestor.blogspot.com/" target="_blank">RS Investor</a></p>
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		<title>Runescape Economy &#8211; The Gold Coin</title>
		<link>http://www.therunescapeblog.com/2008/06/runescape-economy-the-gold-coin/</link>
		<comments>http://www.therunescapeblog.com/2008/06/runescape-economy-the-gold-coin/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 21:54:35 +0000</pubDate>
		<dc:creator>Soulblade102</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Skills]]></category>
		<category><![CDATA[coin]]></category>
		<category><![CDATA[gold]]></category>
		<category><![CDATA[skilling]]></category>

		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=48</guid>
		<description><![CDATA[Submitted by  Stasik50 My friends and me were once talking about earning GP, when I started wondering if it was possible for the value of the Gold Coin to decrease like the American Dollar. The more money in the sytem, the less that currency is worth, right? After a few minutes of pondering, I realized [...]]]></description>
			<content:encoded><![CDATA[<p><em>Submitted by  Stasik50</em></p>
<p>My friends and me were once talking about earning GP, when I started wondering if it was possible for the value of the Gold Coin to decrease like the American Dollar. The more money in the sytem, the less that currency is worth, right? After a few minutes of pondering, I realized that this was not possible because the big &#8220;J&#8221; has implemented a few factors into the game that do not allow this to be possible.</p>
<p>The first one is probably obvious. The players with lots of gold quit and when they do, the money pretty much leaves the system because the coins will never go to another player who might be able to use it Of course, they may give it out in the Falador Party Room, but lower-leveled players leave the game even more often than the more higher ones. The second one is the one most players might not suspect&#8230;Summoning. &#8220;What do you mean?&#8221; you might ask. Where do the Spirit Shards and Pouches come from? Players can&#8217;t make them, and the only way you can actually acquire them is to buy from NPCs. Well where do the Coins go when you buy the shards and pouches? They get destroyed. And the amount of Shards and Pouches needed to get to 99 Summoning is 120 Million gp! The amount is never achieved by most players.</p>
<p>That&#8217;s all I could think of for now, and hopefully I have answered some of your guy&#8217;s questions out there <img src='http://www.therunescapeblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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