Mar 21 2009

Robots don’t get Carpal Tunnel

Posted by Otter

Jagex has always had a smear campaign against autoing/macroing/botting. Most players listen to them and their warnings of “If you do it, we will catch you, and you will be banned.” Out of fear for their precious accounts, people don’t even look for cheats.

I want to tell you otherwise.

I have played RuneScape for roughly 4 years. It will be 5 this June, not counting the breaks I have taken. For most of those 4 years, I was the model player. I reported players when I thought it was neccessary, I didn’t break rules (except swearing, but hey, that’s been lifted a bit) and most of all, I didn’t bot. RuneScape was never really boring. I was a member for most of the time, and so I had plenty to do. RuneScape was good.

Shortly before 2008 breathed its last breath, I re-kindled a friendship with an old mate. He introduced me to sites such as Sythe and Fagex, and taught me the art of scamming. Together we scammed two accounts, and several membership PINs. Sythe and Fagex also have a RSBot section, and I looked through it and eventually downloaded RSBot.

I wish I had done it sooner. RSBot is easily the best thing I have done in my RuneScape career. I am botting right now! Jagex claims they will find you, and yet in 3+ months of near constant botting, I have not been warned nor banned.

As the title proclaims, robots don’t get Carpal Tunnel. If RuneScape is getting boring, you can do what I always did, and take a break. Alternatively, you can take the step and get RSBot. You will never be the same.

Mar 20 2009

Merchanting Clans offer Promise for Independent Investors

Posted by Nick

Most people know about the supply-and-demand-philosophy at the Grand Exchange: When there is large demand for an item, the price goes up, and if it’s not wanted, it drops. But what if RuneScape Investors joined together, buying items at high quantities, and eventually selling them? With enough gold in the market, these investors could drastically influence the G.E.

What the scenario mentioned above is called is a Merchanting Clan, or a group of investors who invest in the same thing. Many merchanting clans have millions in the market (a few clans are expected to have close to a billion) meaning that they can either crash the price of an item, or catapult it. With the exception of price-locked items due to Jagex updates, this usually works. Most merchanting clans make the Clan Name the item to buy, and say when to sell it. The only downside is that when the item is sold, the market is often flooded with so many orders that many investors cannot sell it, or lose lots of money. 

With a merchanting clan, your  prospects for making money are greatly increased. Usually, the price will increase. However, make sure you sell before the “Dump ” order comes in, or you’ll be caught in a stampede of selling. If you are interested in a clan, try “efd923″. The item to buy is posted in the Clan Name, and the clan is reasonably large. Try looking around for other clans too, and diversify your investments. But be warned: Merchant clans are NOT for the long-term; on the contrary, they usually employ a buy-one-day, sell-three-days-later technique. Forget to sell your items, and you’ll probably be left with huge profit loss when everybody in the clan does.

Filed under : Economy, General | 3 Comments »
Mar 08 2009

Expected Decrease in Members May Impact RuneScape Economy

Posted by Nick

As Real World Economy retreats, so does Membership and P2P items

 

GRAND EXCHANGE, VARROCK, WORLD 2- It was just 1 year ago that the life of a P2P player seemed perfect. Cash was flowing freely, and member items were stable. And with the creation of the Grand Exchange,  the wealth of investors soared tremendously. Now, both Members and Free Players are bracing for a serious shock to hit the Exchange market. Most are expecting many member objects to crash, and many F2P objects to rise. Why? It’s simple: Less members are subscribed currently, meaning less members are buying. Some players have even cut their Internet subscription. This creates less demand, and a possible massive shock to the RuneScape Economy.

         There have always been more Free-to-Play players than members, meaning that some items are more valuable if they are Free-to-Play. For example, players will pay almost 10 times the amount of a Dragon weapon for a Corrupt Dragon weapon that degrades. Why? Because Corrupt Dragon is Free-to-Play, but plain Dragon isn’t. However, with even less members placing orders in the Grand Exchange, we might well see prices sink incredibly for member objects. But with Non-member objects, investors are holding their breath, hoping for an increase in valuable Free-to-Play items like swordfish, lobster, etc. These will become the Manta Ray and Shark of RuneScape, as members switch to Free-to-Play worlds. Other items that require to be made or aquired in Member worlds may also rise, such as Green Dragonhide.

         Wealth has also been decreasing for members, as they either cannot make money on Members’ servers or cannot sell their items for higher prices. One former member, Hulpul, commented on the matter. “My membership expired about a week and a half ago,” says Mr. Hulpul. “I just didn’t want to renew it. When I was a member, though, I made my 1 million gold in about 3 days off of slaying dragons. Now, I pretty much can’t do anything as profitable.” What this RuneScape millionaire  says is true. Very few things in Free-to-Play worlds are as profitable as things in member worlds. A drop in total wealth is expected greatly.

         However, many players doubt that membership decreases will harm the RuneScape economy. One player, Blaze1982, claims that General

Stores and monster drops will keep the Economy afloat. For instance, Rune Platebodies and Green Dragonhide Armour may be obtained from Oziarch, who has an unlimited supply. The same goes with arrows, which can be bought from a range store. But whether or not these unlimited general stores are a lifeline to the RuneScape economy entirely depends upon whether or not players buy or sell on the Grand Exchange. Most players do all their shopping at the Grand Exchange, and few are loyal to the specialty shops located around RuneScape. An entire merchanting clan, efd923, has been investing in Member objects despite the current situation.

         However, one thing is for certain: during these tough times, RuneScape WILL change, and there WILL be a drop in membership subscriptions. And member items probably WILL NOT rise; most have been dropping already. Most Grand Exchange analysts are advising players not keep their investments in member objects, and are suggesting to buy stock in top-of-the-line non-member objects like Rune armour, Food, Corrupt Dragon, etc. A word to the wise: If you’re an investor, watch out for the possibility of a crash in the market

Filed under : Economy, Jagex | 9 Comments »
Jun 26 2008

Pot your way to faster leveling – Part Two

Posted by Turbo

Turbo from the RS Investor blog here posting again for the Runescape Blog with my second installment (Click here to read part one) in the series. Today I will focus on some of the lesser known aspects of potting for training. In the first section, I talked about the potions you should be using, and can probably make yourself. Here I will go over some of the ones that you might need help with.

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Filed under : Economy, Skills | 3 Comments »
Jun 20 2008

Pot Your Way to Faster Leveling – Part One

Posted by Turbo

Any player, regardless of how little money they have, should, at a minimum, always be using normal Strength and Super Attack potions while training any combat related skill (I will skip the making of potions, as I assume you already know how, you should be making all of the potions you use though). Super attack potions are actually cheaper than normal attack potions, so there is no reason to go with normal ones unless you are really broke, then attack mixes are the cheapest thing on the market. This goes for free players as well, in the case of strength potions, they are cheap and well worth it.  This is the first of a 3 part series on the effective use of potions to decrease your training time by increasing your stats.

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Filed under : Economy, Skills | 11 Comments »