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	<title>Comments on: Runescape Economy &#8211; The Gold Coin</title>
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	<link>http://www.therunescapeblog.com/2008/06/runescape-economy-the-gold-coin/</link>
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		<title>By: dqkvjfoi nprow</title>
		<link>http://www.therunescapeblog.com/2008/06/runescape-economy-the-gold-coin/comment-page-1/#comment-1319</link>
		<dc:creator>dqkvjfoi nprow</dc:creator>
		<pubDate>Thu, 02 Oct 2008 11:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=48#comment-1319</guid>
		<description>rwxcobjy rydfajk fixe pmxgdlc uxyafzs pvizdn fwqirln</description>
		<content:encoded><![CDATA[<p>rwxcobjy rydfajk fixe pmxgdlc uxyafzs pvizdn fwqirln</p>
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		<title>By: GSmeck</title>
		<link>http://www.therunescapeblog.com/2008/06/runescape-economy-the-gold-coin/comment-page-1/#comment-130</link>
		<dc:creator>GSmeck</dc:creator>
		<pubDate>Wed, 11 Jun 2008 14:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=48#comment-130</guid>
		<description>Construction was desined to be the giant money hole that it is.  1500gp to turn 1 mahogany log into a plank definitely adds up.  

And you&#039;re right about Summoning.  What gets me is that it was stated that it wasn&#039;t designed to be a money hole skill like Construction is.  But in the end, it is.   Those shards start to add up when you get around mid level.  

Also, there&#039;s the daily pay that your kingdom takes for harvesting materials for you.</description>
		<content:encoded><![CDATA[<p>Construction was desined to be the giant money hole that it is.  1500gp to turn 1 mahogany log into a plank definitely adds up.  </p>
<p>And you&#8217;re right about Summoning.  What gets me is that it was stated that it wasn&#8217;t designed to be a money hole skill like Construction is.  But in the end, it is.   Those shards start to add up when you get around mid level.  </p>
<p>Also, there&#8217;s the daily pay that your kingdom takes for harvesting materials for you.</p>
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		<title>By: Stasik50</title>
		<link>http://www.therunescapeblog.com/2008/06/runescape-economy-the-gold-coin/comment-page-1/#comment-127</link>
		<dc:creator>Stasik50</dc:creator>
		<pubDate>Wed, 11 Jun 2008 05:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.therunescapeblog.com/?p=48#comment-127</guid>
		<description>Thanks for your addition, never even thought about the Barrows and Farming one.

For the link, thanks too. Much better than my article lol

Thanks Again, 
Stasik50</description>
		<content:encoded><![CDATA[<p>Thanks for your addition, never even thought about the Barrows and Farming one.</p>
<p>For the link, thanks too. Much better than my article lol</p>
<p>Thanks Again,<br />
Stasik50</p>
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		<title>By: RS Economist</title>
		<link>http://www.therunescapeblog.com/2008/06/runescape-economy-the-gold-coin/comment-page-1/#comment-126</link>
		<dc:creator>RS Economist</dc:creator>
		<pubDate>Wed, 11 Jun 2008 00:42:59 +0000</pubDate>
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		<description>You are referring to cash sinks.  Here are a few of the other sinks for you:

Banning:  This one is obvious.  There are millions daily lost on banned accounts.  Gold farmers in particular are targeted and tend to have a lot of gold on one account.

Shops:  This isn&#039;t so big any more, but it used to be huge before the GE, especially rune and arrow shops.

Barrows:  Let&#039;s say there were 10,000 sets out there on average, and that they had to be repaired three times every month (about 1.5 hours of combat training per day). 10,000 sets * 3 times * 1 month * 330k gp/time = 9.9bil gp drained.

Farming:  Farmer payments are very expensive and in general not necessary.  Why?  The payments are worth more than a seed.  Only about 1 in 10 trees die, so you have to multiply the cost by 10.

Here is another article on the topic from Duke Freedom, you can see I paraphrased part of it:

http://tip.it/runescape/index.php?times=6</description>
		<content:encoded><![CDATA[<p>You are referring to cash sinks.  Here are a few of the other sinks for you:</p>
<p>Banning:  This one is obvious.  There are millions daily lost on banned accounts.  Gold farmers in particular are targeted and tend to have a lot of gold on one account.</p>
<p>Shops:  This isn&#8217;t so big any more, but it used to be huge before the GE, especially rune and arrow shops.</p>
<p>Barrows:  Let&#8217;s say there were 10,000 sets out there on average, and that they had to be repaired three times every month (about 1.5 hours of combat training per day). 10,000 sets * 3 times * 1 month * 330k gp/time = 9.9bil gp drained.</p>
<p>Farming:  Farmer payments are very expensive and in general not necessary.  Why?  The payments are worth more than a seed.  Only about 1 in 10 trees die, so you have to multiply the cost by 10.</p>
<p>Here is another article on the topic from Duke Freedom, you can see I paraphrased part of it:</p>
<p><a href="http://tip.it/runescape/index.php?times=6" rel="nofollow">http://tip.it/runescape/index.php?times=6</a></p>
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